Welcome to the Guide Hub
This section is a growing collection of practical guides for VRChat creators.
Right now, the strongest coverage is in three areas:
- VRChat Project Management for ALCOM, package-management habits, and collaboration workflows
- VRChat Light Volumes for both world-side and avatar-side guidance
- Bakery GPU Lightmapper for world-lighting decisions, performance tradeoffs, and scenario-based example settings
Suggested Reading Paths
If you are working on a world
- Start with Bakery GPU Lightmapper if you are solving lighting, VRAM, or avatar-in-world lighting problems.
- Read VRChat > Light Volumes > VRC Light Volumes Guide for the core principles.
- Read VRChat > Light Volumes > Worlds if you are deciding how dynamic objects and avatars should receive world lighting.
- Read VRChat > Project Management > ALCOM if you are setting up a fresh project or cleaning up package management.
- Use VRChat > Project Management > Version Control if other people are touching the same project.
If you are working on avatars
- Start with VRChat > Light Volumes > VRC Light Volumes Guide for the core principles.
- Continue into VRChat > Light Volumes > Avatars if you want avatars to react correctly in modern worlds and venues.
- Continue into the shader-update pages if the avatar still looks wrong.
If you just want the highest-impact docs first
- Bakery > Decision Guide
- VRChat > Project Management > ALCOM
- VRChat > Light Volumes > VRC Light Volumes Guide
More guide categories can grow from here over time, but the current structure is meant to stay practical and immediately useful.