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Welcome to the Guide Hub

This section is a growing collection of practical guides for VRChat creators.

Right now, the strongest coverage is in three areas:

  • VRChat Project Management for ALCOM, package-management habits, and collaboration workflows
  • VRChat Light Volumes for both world-side and avatar-side guidance
  • Bakery GPU Lightmapper for world-lighting decisions, performance tradeoffs, and scenario-based example settings

Suggested Reading Paths

If you are working on a world

  1. Start with Bakery GPU Lightmapper if you are solving lighting, VRAM, or avatar-in-world lighting problems.
  2. Read VRChat > Light Volumes > VRC Light Volumes Guide for the core principles.
  3. Read VRChat > Light Volumes > Worlds if you are deciding how dynamic objects and avatars should receive world lighting.
  4. Read VRChat > Project Management > ALCOM if you are setting up a fresh project or cleaning up package management.
  5. Use VRChat > Project Management > Version Control if other people are touching the same project.

If you are working on avatars

  1. Start with VRChat > Light Volumes > VRC Light Volumes Guide for the core principles.
  2. Continue into VRChat > Light Volumes > Avatars if you want avatars to react correctly in modern worlds and venues.
  3. Continue into the shader-update pages if the avatar still looks wrong.

If you just want the highest-impact docs first

  • Bakery > Decision Guide
  • VRChat > Project Management > ALCOM
  • VRChat > Light Volumes > VRC Light Volumes Guide

More guide categories can grow from here over time, but the current structure is meant to stay practical and immediately useful.