Cyberpunk and Neon
Render Mode: Full Lighting
Directional Mode: SH
Light Probe Mode: L2
Bounces: 4 to 6
GI Samples: 64 final
Skylight Samples: 16 to 32
Neon/sign lighting: use Light Meshes for neon and signs
Reflection Probes: bake after final lighting
SH is more justified when:
- Different colored lights hit the same surfaces from multiple directions.
- The scene has heavy neon signage.
- Cyan, magenta, orange, purple, and other strong colored lights mix.
- The look depends on colored directional separation.
- VRAM budget allows it.
- Shaders support Bakery SH.
Use Bakery Light Meshes when emissive signs or tubes need to contribute actual lighting.
info
A/B bake MonoSH and SH in the hero area before committing. If the visual difference is minor, keep MonoSH.